Simon Schleicher uses R46’s new MVR import feature for greater creative freedom
Many lighting designers have been staying creative in their studios and growing their skills throughout this pandemic. The proof is in all the talented posts that we find on social media. This video is one of those projects that caught our eye from Simon Schleicher. After finding this, we reached out to Simon to see how he came up with this show design and how wyg was involved.
Here is our conversation.
This is an amazing show project you created, Simon. It was such a pleasant surprise to find it on Instagram. Can you tell us a bit about how you programmed this show?
I drew the touring stage in Vectorworks, programmed the show in an MA2 onpc environment and visualized the majority with MA3D. Afterwards, I wasn’t quite happy with the rendering result, so I had the opportunity to render it (in wysiwyg) with a borrowed dongle from Emanuel Jorgener. Here came in R46’s new .mvr import feature, very handy. Also getting into the process of using wyg, was not too difficult as a beginner. In the end I was excited about your software pre-viz engine and couldn’t stop adding details.
In addition, a Timecode Track from TC Supply’s ShowKontrol was used for Timecode Playback.
Since wysiwyg didn’t sound like it was in your original plans, what made you consider it?
The main benefit is the parameter freedom you get with wyg using MA2. The other drawback, until R46, was the lack of an .mvr import feature. Now that this is finally included, a lot of my already existing stages were happy to shine their lights.
Did it meet your overall expectations for what you were trying to achieve?
Yes, it is exactly what I thought it would be. I used wysiwyg as 3D output, it gets the job perfectly done.
MVR importing is a new feature introduced in R46, but would you say it was accurate/robust, or needs some more improvements?
R46’s .mvr import feature is overall pretty awesome. I did however, especially with Clay Paky multi-instance fixtures, have the issue of manually addressing the pixel engine.
If MVR was not delivered in R46, what would you have done for this project?
Well, I racked my brain about this question. Even before you asked it. It seemed only two solutions for this. Either stick with MA3D and experience some really, lets call it, “mathematical” drawings of light, or find a nice office with a bunch of NPU’s lying around, together with a depence2 dongle. wyg is now a great previz rendering option.
Thank you very much to Simon for taking the time to answer our questions. If you’d like to check out more of his work, you can follow him here:
YouTube: (Simon Schleicher/shorturl.at/hCNWZ)
We at CAST love finding your work online. It is always interesting to dive a bit deeper to learn how the concepts came to be and what users did to accomplish their goals. If you have projects you would like to share, please tag our social media sites online when you post so it is easy to find your work. You can also email links and credits to email@example.com for possible repost.